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Overview |


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What is FCE Finish?
Just to anticipate: FCE Finish is no modeller. You can't build up cars
from scratch you can't even edit the geometry of the car. FCE Finish
was designed to finish your NFS car just before publishing. In this first
release there are four editors that allow you to edit parts, surfaces, dummies
and the default colors.
The essence of this program is the surface editor, that provides very
easy using tools to manipulate the normals. As you may know, every 3d renderer
(incl. NFS) uses normals to calculate the light reflections on 3d objects. The
behavior of the light is one of the most important factors that make up the
appearance of 3d objects. Highly detailled modelling is for nothing, if the
normals are not right.
On the left you can see the influence of the normals on the appearance of a
car model. All three pictures show the same mesh model! The first two ones have
normals generated by FCE Tweak. The normals of the third one were generated
by FCE Finish just by dragging the smooth control slider!
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The Editors
FCE Finish is devided into five editor pages:
- Camera/Light Control (F5)
- Part Editor (F6)
- Surface Editor (F7)
- Dummy Editor (F8)
- Color Editor (F9)
You'll find corresponding menu entries in the Edit menu.
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File Menu
In the file menu you'll find the standard I/O functions for opening and saving
your NFS4 fce file.
Important: FCE Finish saves extra data of the surface editor
(e.g. the smoothing groups and smoothing angle limits) into unused space inside
the fce file. So you are able to continue your work when the file will be reopened.
If you want to work on those fce files with other programs, it is recomended,
that you first make a backup copy. The other program may create a new file when
saving and this will cause, that all groups and smoothing data will be lost! This
has no meaning for the look of your car until you want to do further surface editing
with FCE Finish. In this case all normals will have to be reinitialized!
The best way is to use FCE Finish as the last program in your production process! |
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Undo/Redo
FCE Finish supports 64x Undo/Redo. Since all editors work on different parts
of the fce model, each editor has it's own undo/redo management. Unfortunately
this behavior brings one restriction: if you switch to another editor, the work
of the previous editor cannot be undone! |

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Rendering Modes
FCE Finish uses it's own software rendering engine that supports wireframes,
goraud shading, textures and transparency. The renderer can also display normals
and other editing objects like coordinate systems and the light vector.
Select the desired renderer by clicking on the appropriate button or choosing
from the view menu. In the view menu you can also switch between different display
modes for all transparent polygons. In some cases it's usefull to hide those
polygons, e.g. if the car's lights are covered with glass... |